Civilizations
Stainless Steel Studios is well known for crafting RTS games inspired by history’s greatest civilizations and leaders. This proven framework continues with Rise & Fall: Civilizations at War, which features four historically modeled factions from the ancient world, which can be played in random map (single-player and multi-player) games. Playable factions are the Egyptians, Greeks, Persians and Romans, all carefully balanced so that each will have historically appropriate strengths and weaknesses.
Below is a summary of significant gameplay elements for each playable faction, as well as links to historical background information we’ve compiled for Rise & Fall Heaven.
The Egyptians
Leaders: Cleopatra, Ramses the Great
Military: The Egyptian military excels in missile combat and is tactically best suited to hit and run, ranged attacks. While they have a variety of troops, including those that can slug it out in hand to hand combat, Egyptian melee units are not as capable as their highly disciplined Greek or Roman counterparts. Perhaps the most important Egyptian unit is the Chariot Archer which is extremely dangerous because it holds up to four archers, and can fire while it moves. Even in retreat, Chariot Archers lay down ferocious volleys of arrows, so enemy formations in pursuit of these swift missile platforms must expect to pay a heavy price. For more information on this civilization’s units please view its unit page.
Culture: Egyptian culture supported a complex religious life, and inspired the construction of monumental structures, statues, obelisks and works of art. The construction of culturally significant objects plays an important role in enhancing Egyptian society in Rise and Fall: Civilizations at War.
Research Upgrades & Technologies:
- Research Siege Ram: 50 Glory (Requires Hero Level 2)
- Research Catapult: 150 Glory (Requires Hero Level 4)
- Research Chariot Archer: 200 Glory (Requires Hero Level 4)
- Research Improved Archer: 50 Glory
- Research Composite Archer: 75 Glory
- Research Improved Composite Archer: 100 Glory
- Research Temple Bowman: 150 Glory
- Research Improved Conscript: 50 Glory
- Research House Swordsman: 75 Glory
- Research Improved House Swordsman: 100 Glory
- Research Temple Guard: 150 Glory
- Research Improved Peasant: 50 Glory
- Research House Spearman: 75 Glory
- Research Improved House Spearman: 100 Glory
- Research Temple Spearman: 150 Glory
- Research Healer: 150 Glory
- Research Bireme: 100 Glory
- Research Trireme: 200 Glory
- Research Improved Camel Rider: 50 Glory
- Research Numidian Cavalry: 75 Glory
- Research Improved Numidian Cavalry: 100 Glory
- Research Temple Cavalry: 150 Glory
- Research War Elephant: 250 Glory
Building Upgrades:
- Alter > Upgrade to Shrine (Cost: 450 Wood) > Upgrade to Temple (Cost: 650 Wood)
- Settlement > Upgrade to Town Center (Cost: 350 Wood) > Upgrade to Government Center (Cost: 400 Wood 200 Gold) | OR | Upgrade to Town Defense (Cost: 175 Wood 150 Gold)
- Tower > Improved tower Tower (Cost: 150 Wood; 150 Gold)
Economy: Unknown
Historical Background: Detailed Overview
The Greeks
Leaders: Alexander the Great, Achilles
Military: The Greeks rely on the quality of their troops, not their quantity. They field armies with excellent infantry, cavalry and archers, and make good use of their varied siege weapons. Greek troops are exceptionally devoted to training, so their armies are highly disciplined and well prepared. In Rise & Fall, once you’ve created a Spartan unit, he will tirelessly train your idle forces. This is a valuable way for your troops to gain experience without risking them in combat, and ensures that when combat inevitably occurs, Greek forces will be a match for even the most determined opponents. For more information on this civilization’s units please view its unit page.
Culture: Greek culture was one of the most remarkable and durable to come from the ancient world. Temples and other structures in the classical Greek style were hallmarks of a highly developed society, and idealized sculptures depicting polytheistic gods and great citizens confirm a highly developed appreciation of the aesthetic life. The construction of culturally significant objects plays an important role in enhancing Greek society in Rise and Fall: Civilizations at War.
Research Upgrades & Technologies: Coming Soon!
Economy: Unknown
Historical Background: Detailed Overview
The Persians
Leaders: Sargon, Nebuchadnezzar
Military: The Persians are capable of fielding massive armies, but these vast numbers mask an underlying weakness in the quality of Persian troops compared to other factions. As an added strategic consideration, the Persians may permanently designate a limited number of units as Elite Formations. These formations will be fully capable of cutting a swath of destruction through opposing forces, but the remaining Persian formations, though vast in number, may be crushed if they are not carefully used and well supported. At sea, the Persians can create a simply enormous flagship that holds dozens of troops and comes complete with five catapults shooting Greek fire. For more information on this civilization’s units please view its unit page.
Culture: The construction of culturally significant objects plays an important role in enhancing Persian society in Rise and Fall: Civilizations at War.
Research Upgrades & Technologies:
- Research Siege Ram: 50 Glory
- Research Catapult: 150 Glory
- Research Improved Archer: 50 Glory
- Research Parthian Archer: 75 Glory
- Reearch Improved Parthian Archer: 100 Glory
- Research Elephant Archer: 250 Glory
- Research Improved Levy Trooper: 50 Glory
- Research Trained Swordsman: 75 Glory
- Research Improved Trained Swordsman: 100 Glory
- Research Noble Guard: 150 Glory
- Research Improved Spearman: 50 Glory
- Research Cilesian Searman: 75 Glory
- Research Improved Cilesian Spearman: 100 Glory
- Research Noble Spearman: 150 Glory
- Research Improved Horseman: 50 Glory
- Research Cataphract: 150 Glory
- Research Improved Cataphract: 100 Glory
- Research Noble Cataphract:
- Research Scythe Chariot: 200 Glory
Building Upgrades:
- Alter > Upgrade to Shrine (Cost: 450 Wood) > Upgrade to Temple > (Cost: 650 Wood)
- Settlement > Upgrade to Town Center (Cost: 350 Wood) > Upgrade to Government Center (Cost: 400 Wood 200 Gold) | OR | Upgrade to Town Defense (Cost: 175 Wood 150 Gold)
- Tower > Upgrade to Improved Tower (Cost: 150 Wood; 150 Gold)
Special Unit Abilities:
- Elite Formation: (Cost: 0) – Designates a single selected formation as a more powerful “Elite”
Economy: Unknown
Historical Background: Detailed Overview
The Romans
Leaders: Germanicus Caesar, Julius Caesar
Military: Units in the Roman military are extremely well trained and, on the field of battle, Roman officers also utilize formations exceptionally well, adding to the overall strength of their armies. With sufficient experience in battle, formations may be promoted to Veteran status, which makes them an even more formidable force. Promotion is based on the number of kills achieved by the formation collectively and, once achieved, all of the units in that formation share the promotion – and upgrade equally. For more information on this civilization’s units please view its unit page.
Culture: The construction of culturally significant objects plays an important role in enhancing Roman society in Rise and Fall: Civilizations at War.
Technology: Unknown
Economy: Unknown
Historical Background: Detailed Overview