This is the trial version's skirmish map edited to play with the demo. Many things were added to make it a unique play style.
Simply place (2) Corridor of Blood.scn in RaF demo's scenarios folder, in the game's Data folder. Either replace it or save the original to another location. And then play the skirmish map.
Refer to the readMe file in the Zip file for more specific deatails.
Sounds interesting, actually, but it would be good to list the details of what the mod exactly does, no?
_o0XxX0o_ File Author
Posted on 01/06/07 @ 12:05 PM
If you only have the demo, then it does a lot.
-Full visibility of map.
-Default game speed is set to very fast. Even though it's easy to change by hitting plus and minus signs on number pad, it makes it less redundant to have it fast anyways.
-Pop cap is set at 20,000(10,00 per player).
-Everything is free of cost. Units, buildings, techs, upgrades, & advisors. There is a feature in the retail editor that allows the cost of everything to be changed. This is totally new to this series of rts games.
-Cleo has been altered to hack and shoot arrows with no waiting time in hero mode. And also stamina cost has been reduced to Zero. This means sword hacking and arrow shooting does not reduce stamina, only being attacked. This gives a hero super ability, and makes it more useful...and fun.
-I also used a special feature of repeating a tutorial message box that constantly displays and updates the enemy computer stats, such as how much gold, wood, glory, rec points, army size it has, and the hero level it is currently on. This allows you to see how you compare to what the computer player is doing. As well as how much it resource cheats at difficulty level 4. With it, I used text formatting to alter the color of the chat, and objective for ambient effect.