Basically, a large Persian raiding force has begun sacking outlying Greek cities and port towns. You (Pyrrhus) have been dispatched by the democratic counsel of Athens to hunt them down and 'deal' with them. You arrive at the back end of a raid on a port town - carnage ensues. You realise the raider's flagship (I said it was a large force), The Gilgamesh (I have no imagination when it comes to naming things) is a small ways out and go boat-hopping to capure it and kill their leader, The Faceless One(again, no imagination).
**Although there is only 1 scenario, there may be more if I get some free tim**
P.S. Cheers to those that created that trigger guide thread.
I should note that this scenario is complete fiction (apart for some few mentions of historical events)
Accolon
Posted on 09/09/06 @ 03:57 AM
Rating
3.6
Breakdown
Playability
4.0
Balance
3.0
Creativity
5.0
Map Design
3.0
Story/Instructions
3.0
Playability: 4
Fun to play.
Balance: 3
Balance is ok. Maybe a bit to easy
Creativity: 5
Very creative. You inserted some nice triggers that makes the map more interesting. I liked the optional objective where you have to beat the cleopatra character in killing the most enemies. Nice (I didn't beat her by the way)
Map Design: 3
Cool idea that the city is parcially under water. Nothing fancy for the rest.
Story/Instructions: 3
I not historic story is always fun to play. It doesn't have to be that serious all the time
Additional Comments:
To bad it's only one game. I would like to find out what you can do more with triggers and events in a game.
[Edited on 09/09/06 @ 03:58 AM]
Dr Grip
Posted on 09/15/06 @ 03:33 PM
The scenario is great! I like the cinemtics and the objective to beat Qin. However since there is only one scenario currently there isn't a point to submit the whole campagin, in my opinion. You should make this a scenario demo instead and post the complete campagin when it is finished.
Sargon II
Posted on 09/21/06 @ 03:21 PM
Liked the map. How are you going to incorporate all those weapons and stuff into the next game?
Tsao Tsao File Author
Posted on 09/23/06 @ 08:01 AM
"How are you going to incorporate all those weapons and stuff into the next game?"
Well, the bow that Qin gets will be easy to incorporate as it just requires the addition of the multi-shot ability (see didn't have it during the map as that would make the challenge impossible). The stuff that Pyrrhus gets will probably necessitate a change to the Alexander model. However, the ship itself (The Gilgamesh) will be a bit special. When docked it will spawn a starting maximum of 4 bodygaurds for Pyrrhus (supped up spartans) and you will be able to find special units round the map to recuit which will increase the ship's abilities.
I'm glad you all liked the map, thanks for the comments.
Tsao Tsao File Author
Posted on 09/23/06 @ 04:10 PM
Also, Qin's Challenge is beatable but it's meant to be rather difficult. It's a plot device to show what a good archer she is.
Medittereanian
Posted on 12/29/06 @ 11:24 PM
Great game gives me a few ideas. I really want to incorperate a flooded city into one of my own. I think that idea of yours would make a great atlantis map. please make another, 5/5