The Multiplayer Interface


One of the first things you will notice about the Rise & Fall Multiplayer Lobby interface is the striking similarity to the Empires: Dawn of the Modern World lobby. In fact, it is virtually identical with the exception of Rise & Fall’s cinematic-animated background. Like before, you will be able to host up to 8 players per game.

After clicking “Multiplayer” in the main menu of the game you will come to a login screen which will ask you for your GameSpy account information – your email and password. It will then request for you to create a new nickname. As of yet, I have not been able to figure out how to utilize your old GameSpy nickname without having to create a new one. If you do not have a GameSpy account, you will have to create one.

Main Menu


The first screen to pop up will be the main multiplayer menu which gives you the choice to play an automatch game or join a channel. For automatch, you will be given the option to play a 1 vs. 1 or 2 vs. 2 with a number of designated maps.

1 vs. 1 (7 Maps):

  • Corridor of Blood
  • Coveted Rivers
  • Duel Rivers
  • Mercy Lake
  • Rival Islands
  • Thermopylae
  • Wide Open

2 vs. 2 (8 Maps):

  • Canyon
  • Contested Sands
  • Mainland
  • Mediterranean Alliance
  • Nile
  • Plains
  • Quarry
  • Valley of the Conqueror

Multiplayer Lobby


To host or join games, you will first need to join a channel. You can choose between Advanced, Beginner, or Intermediate. The channel will contain virtually all the same features that Empires: Dawn of the Modern World did. There are a total of 5 tabs on the top. The first 3 tabs will give you the option to Join, Host, or Automatch. The last two tabs lists the names of all the players in the current channel as well as your list of buddies.

Like with Empires, you can send private text messages to your buddies in a separate window.

Hosting


Just like Empires, Rise & Fall contains two rating systems: Casual Rating and Automatch Rating. Automatch Rating is the predominating rating system that will put players to the skill test and will appear on a Global Stats web page. Casual Rating will be based on games played in the main Multiplayer Lobby. Every player starts out with a rating of 1000, both for Casual and Automatch. In the lobby, Casual Rating will display in the color yellow, and Automatch Rating will be display in the color green.

There will be 24 maps to choose from. You can view the various map types here.

Ladder Ranking System


Just like Empires, Rise & Fall contains two rating systems: Casual Rating and Automatch Rating. Automatch Rating is the predominating rating system that will put players to the skill test and will appear on Midway's Global Stats web page. Casual Rating will be based on games played in the main Multiplayer Lobby. Every player starts out with a rating of 1000, both for Casual and Automatch. In the lobby, Casual Rating will display in the color yellow, and Automatch Rating will be display in the color green.

That sums it up for the Multiplayer interface, and what to expect when we go online for head-to-head combat with Rise & Fall.