Maps


Rise and Fall contains twenty-four unique maps. Each map has a certain feature that forces players to develop tactics suitable to that map. The maps present in Rise and Fall are premade. In comparison to games like Empires: Dawn of the Modern World and Empire Earth, which used random maps. The features on these maps are static.

Corridor of Blood


Number of Players: 2

In Corridor of Blood, each player is separated by a defended position with easy access to the water. Resources are plentiful and outposts are scattered throughout the map.

Coveted Rivers


Number of Players: 2

Two players fight a relentless struggle on a stretch of land located in the centre of a river.

Dual Rivers


Number of Players: 2

Players start on the opposing sides of two rivers. This map is particularly interesting as the Duel Rivers make securing a victory without the use of both naval and land forces exceedingly difficult.

Mercy Lake


Number of Players: 2

A large body of water separates you and your opponent. The outposts on this map are on the lake itself. Controlling the lake is essential for victory on this map.

Rival Islands


Number of Players: 2

Each player starts on a small island on this map. Two other islands are available for players to expand to.

Thermopylae


Number of Players: 2

The key to this map is the long corridor that cuts down the middle of the map.

Wide Open


Number of Players: 2

This fast paced map is small with little natural barriers to protect you from your opponent. The result is extreme close quarters battles.

Canyons


Number of Players: 4

On this map you start on an elevated position. However, the resources and outposts on the map lay in the canyon itself. Thus venturing down and controlling the canyon is essential to victory.

Contested Sands


Number of Players: 4

On this map you start on an elevated position. The map is litter with small rock croppings that hinder quick movements. This map contains a variant that randomly spawns new hero power up jars around the map.

Mainland


Number of Players: 4

On this map you start on a small island and most migrate to the larger island where resources are plentiful.

Mediterranean Alliance


Number of Players: 4

This map contains a large body of water at its centre. The body of water acts as a hindrance for land units, but it can be readily used for naval units to seize control of the map.

Nile


Number of Players: 4

Players are separated on this map by a wide stretch of water that resembles the Nile.

Plains


Number of Players: 4

Plains takes place on a small open map with few choke points. The Game play of this map tends to be rather fast.

Quarry


Number of Players: 4

Players start on the edges of this map. An abundance of resources lie at the centre of the map in a quarry, forcing players to venture forth to claim victory.

Valley of the Conqueror


Number of Players: 4

Players start on a elevated position on this map. A large town lies at the centre of the map that acts as a highly defendable outpost.

Babylon


Number of Players: 5

Babylon features a strange star shaped valley at the centre of the map. Players must fight tooth and nail to control the site of this once prosperous city.

Crete


Number of Players: 5

Walled off by rock, players must fight on the seas to take control of smaller islands containing outposts.

Gorges


Number of Players: 5

The gorge in gorges almost resembles a spiral. Players will find that each individual gorge is highly defendable. This map is for defensive players.

Abydos


Number of Players: 6

Players start in a valley on this map, surrounded by an elevated plateau.

Gugamela


Number of Players: 6

The famous site of Alexander’s crushing defeat over Persia has an interesting variant. The player who collects 5000 gold and 5000 wood first is declared the winner.

Team Islands


Number of Players: 6

Players start on an island with their allies and must venture forth into open waters to combat their enemies. This map is a highly defensive map that is prone to long drawn out games.

Large Islands


Number of Players: 8

Each player starts on an island and must make use of amphibious assaults to subdue their opponent.

Macedonia


Number of Players: 8

This map contains numerous resources. The outposts on this map are situated in the middle.

Sands of War


Number of Players: 8

In the Sands of War each player starts relatively close to their opponent. Outposts lie in the centre valley of the map, concentrating most of the fighting there.