Buildings


Altar
Altar

Civilization: Egyptians

Cost: 150 Wood

Information: The Egyptian Pharaoh is a divine being, and to celebrate that fact, Pharaohs regularly constructed buildings that hail their close relationship with the gods. The Altar, the Shrine, and the Temple are progressively more grand and influential. Each has a direct impact on the morale of the Egyptian people.

Archery Range
Archery Range

Civilization: Egyptians

Cost: 200 Wood

Information: Run by wizened and battle-scarred teachers, raw recruits enter the Archery Range and are turned into Archers. The truly elite are trained as Chariot Archers.

Barracks
Barracks

Civilization: Egyptians

Cost: 325 Wood

Information: The backbone of the Egyptian army is trained within these walls. Recruits may be trained as Sword Infantry, Spear Infantry, or Ladder Teams. Those with an especially close relationship with the gods will be trained as Healers.

Dock
Dock

Civilization: Egyptians

Cost: 400 Wood

Information: Dank, dark, and populated with unsavory workers, the Dock is the Egyptians' gateway to the Nile and beyond. All ships are constructed here, including Galleys, Biremes, and Triremes.

Gate
Gate

Civilization: Egyptians

Information: Gates can be constructed in wall sections in order to allow your units to pass through a section of wall.

Glory Statue
Glory Statue

Civilization: Egyptians

Cost: 175 Wood175 Gold

Information: Seeking to forever etch themselves in the annals of history, Pharaohs constantly constructed statues honoring themselves. By building these marvelous statues, Glory is earned that can be spent leveling up your Hero.

Government Centre
Government Centre

Civilization: Egyptians

Information: If your territory is heavily protected, the Government Center will provide an economic boon to your war efforts. It has all of the benefits of the Town Center, however it collects increased taxes from all workers.

Outpost
Outpost

Civilization: Egyptians

Information: Every battlefield is populated with key, strategic locations that must be secured if you are to achieve victory. Controlling those Outposts is key to leading your people to victory, especially since each one under your control gives you a recruitment bonus of one free military unit.

Stable
Stable

Civilization: Egyptians

Cost: 275 Wood

Information: Those who are the master of both the camel and the spear are trained as Cavalry within the Stable. Those who have proven themselves in battle are honored by the Pharaoh, who places them in charge of the War Elephants.

Tent Settlement
Tent Settlement

Civilization: Egyptians

Cost: 250 Wood

Information: The most humble of Egyptian settlements, the Tent Settlement acts as a drop off point for resources. Once adequate resources have been collected, it can be upgraded to a Town Center.

Tower
Tower

Civilization: Egyptians

Cost: 200 Wood200 Gold

Information: An essential defensive structure, Towers are your first line of defense against invading forces.

Town Centre
Town Centre

Civilization: Egyptians

Information: The next stage in growing your empire, the Town Center trains Slaves, is a drop off point for resources, and also collects taxes from nearby workers. It can upgraded to Government Center or Town Defense.

Town Defense
Town Defense

Civilization: Egyptians

Information: For operations near enemy lines, the Town Defense is a must. It's the economic center of your territory--it's the drop off point for resources, recruits Slaves, and collects taxes. However, should an enemy force attack, soldiers will automatically stream out and offer a stout defense.

Wall
Wall

Civilization: Egyptians

Cost: 30 Wood

Information: Walls are fortified structures that protect your territory. Units can be placed on walls for defensive purposes. Walls are not unassailable though; enemy players can utilize ladder teams and infantry units to scale any wall complex.

Baazar
Baazar

Civilization: Greeks

Information: When constructed the Bazaar increases your total population limit by 100%. It also increases Morale. The Bazaar is an upgrade of the Market.

Barracks
Barracks

Civilization: Greeks

Information: The barracks trains Sword Infantry, Spear Infantry, Archers, and Ladder Teams.

Dock
Dock

Civilization: Greeks

Information: The Dock constructs Galleys, Biremes, and Triremes.

Gate
Gate

Civilization: Greeks

Information: Gates can be constructed in wall sections in order to allow your units to pass through a section of wall.

Glory Statue
Glory Statue

Civilization: Greeks

Information: The Glory Statue when constructed generates the resource "Glory" over time.

Government Centre
Government Centre

Civilization: Greeks

Information: The Government centre is an updated Town Centre. The Government Centre acts as a drop off point for resources, it also trains Citizens. The Government centre can collect taxes from nearby workers.

Granary
Granary

Civilization: Greeks

Information: The granary increases your population limit by 50%. It also increases Morale.

Market
Market

Civilization: Greeks

Information: The Market increases your population limit by 75% when constructed. It also increases Morale. The Market is an upgrade of the Granary.

Outpost
Outpost

Civilization: Greeks

Information: For each Outpost you control, you get a recruitment bonus of one free military unit. Outposts can be captured with military units.

Spartan Academy
Spartan Academy

Civilization: Greeks

Information: The Spartan Academy trains Pedagogues and Spartans.

Stable
Stable

Civilization: Greeks

Information: The Greek Stable trains cavalry units.

Tent Settlement
Tent Settlement

Civilization: Greeks

Information: The Tent Settlement is a drop off point for resources. It can be upgraded to a Town Center.

Tower
Tower

Civilization: Greeks

Information: The Tower is a ranged defensive structure. Heroes can climb ladder to take refuge inside the Tower.

Town Centre
Town Centre

Civilization: Greeks

Information: The Town Centre acts as a drop off point for resources, it also trains Citizens. The Town Centre can collect taxes from nearby workers. The Town Centre can be upgraded to either a Town Defense or a Government Centre.

Town Defense
Town Defense

Civilization: Greeks

Information: The Town defense is a defensive upgrade to the Town Centre. When enemy units come into proximity of the Town Defense structure, military units will come out to defend your town.

Wall
Wall

Civilization: Greeks

Information: Walls are fortified structures that protect your territory. Units can be placed on walls for defensive purposes. Walls are not unassailable though; enemy players can utilize ladder teams and infantry units to scale any wall complex.

Altar
Altar

Civilization: Persians

Cost: 150 Wood

Information: Increases population limit by 50%. Also increases Morale.

Archery Range
Archery Range

Civilization: Persians

Cost: 200 Wood

Information: Trains Archers and Elephant Archers.

Assyrian Stable
Assyrian Stable

Civilization: Persians

Cost: 700 Wood300 Gold

Information: Automatically trains up to 12 Assyrian Horse Archers over time.

Barracks
Barracks

Civilization: Persians

Cost: 325 Wood

Information: Trains Sword Infantry, Spear Infantry, and Ladder Teams.

Dock
Dock

Civilization: Persians

Cost: 400 Wood

Information: Builds Galleys, Biremes, and Triremes.

Gate
Gate

Civilization: Persians

Information: Gates can be constructed in wall sections in order to allow your units to pass through a section of wall.

Glory Statue
Glory Statue

Civilization: Persians

Cost: 175 Wood175 Gold

Information: Generates Glory over time.

Government Centre
Government Centre

Civilization: Persians

Information: Drop off point for resources and also trains Subjects. Collects increased taxes from nearby workers.

Outpost
Outpost

Civilization: Persians

Information: For each Outpost you control, you get a recruitment bonus of one free military unit.

Shrine
Shrine

Civilization: Persians

Information: Increases population limit by 75%. Also increases Morale.

Stable
Stable

Civilization: Persians

Cost: 275 Wood

Information: Trains Cavalry and Scythe Chariots.

Temple
Temple

Civilization: Persians

Information: Increases population limit by 100%. Also increases Morale.

Tower
Tower

Civilization: Persians

Cost: 200 Wood200 Gold

Information: Ranged defensive structure. Heroes can climb ladder to take refuge inside the Tower.

Town Centre
Town Centre

Civilization: Persians

Information: Drop off point for resources and also trains Subjects. Collects taxes from nearby workers and can be upgraded to Government Center or Town Defense.

Town Defense
Town Defense

Civilization: Persians

Information: Drop off point for resources and also trains Subjects. Collects taxes from nearby workers. Soldiers stream out to defend against nearby enemies.

Wall
Wall

Civilization: Persians

Cost: 50 Wood

Information: Walls are fortified structures that protect your territory. Units can be placed on walls for defensive purposes. Walls are not unassailable though; enemy players can utilize ladder teams and infantry units to scale any wall complex.

Archery Range
Archery Range

Civilization: Romans

Information: Trains Archers and Elephant Archers.

Barracks
Barracks

Civilization: Romans

Information: Trains Sword Infantry, Spear Infantry, Archers, Ladder Teams, and Centurions.

Bazaar
Bazaar

Civilization: Romans

Information: Increases population limit by 100%. Also increases Morale.

Dock
Dock

Civilization: Romans

Information: Builds Galleys, Biremes, and Triremes.

Gladiator Coliseum
Gladiator Coliseum

Civilization: Romans

Information: Automatically trains Gladiators.

Glory Statue
Glory Statue

Civilization: Romans

Information: Generates Glory over time.

Government Center
Government Center

Civilization: Romans

Information: off point for resources and also trains Citizens. Collects increased taxes from nearby workers.

Granary
Granary

Civilization: Romans

Information: Increases population limit by 50%. Also increases Morale.

Market
Market

Civilization: Romans

Information: Increases population limit by 75%. Also increases Morale.

Outpost
Outpost

Civilization: Romans

Information: For each Outpost you control, you get a recruitment bonus of one free military unit.

Stable
Stable

Civilization: Romans

Information: Trains Cavalry.

Tent Settlement
Tent Settlement

Civilization: Romans

Information: Drop off point for resources. Can be upgraded to Town Center.

Tower
Tower

Civilization: Romans

Information: Ranged defensive structure. Heroes can climb a ladder to take refuge inside the Tower.

Town Center
Town Center

Civilization: Romans

Information: Drop off point for resources and also trains Citizens. Collects taxes from nearby workers and can be upgraded to Government Center or Town Defense.

Town Defense
Town Defense

Civilization: Romans

Information: Drop off point for resources and also trains Citizens. Collects taxes from nearby workers. Soldiers stream out to defend against nearby enemies.