There is no cursor in hero mode. The health of the hero is displayed on the hero icon at the top left corner of the screen. In normal rts mode, mousing over units displays their health bar, but since no cursor in hero mode, would you really want ALL health bar of ALL units you see displayed?
If you number the triggers and make 2 objects;
[1]player 2 any class dynamic number min 1 max 1, has attribute; hit points min 1 max 999999, and check "is 3p target" box.
[2]player 2 any class dynamic number min 1 max 1, has attribute; max hit points min 1 max 999999, and check "is 3p target" box.Make an effect>game>game counter.
-uncheck "countdown", and check "text only"
-type the following in the box: /#OA0001 / /#OA0002
-put game counter as effect in a trigger, no conditions.
-loop trigger./#OA0001 represents object attribute for object numbered [1], will then post on the top of the screen, the dynamic number for how many hit points the enemy object that is being targeted by player 1 hero. And /#OA0002 represents the object attribute for object [2] which is the same enemy object targeted by player 1 hero.So when hero aims bow or is in the process of sword whacking an enemy, game counter at top will display hit points remaining, and total hit points of whatever enemy unit is being targeted.
Example:
[JPEG, (358.79 KB)]Alexander is targeting player 2's single player town center, and at the top you see; "3000 / 3000". This represents the display of the town centers hitponts it has, and after the "/", represents the total hitponts of the town center itself.
Any unit alex targets will display the health of it. But on the downside, it will display the health of any player 2 objects targeted by any hero, player 1's or whatever.
Just an interesting idea.
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...All American Bunny.....
[This message has been edited by _o0XxX0o_ (edited 08-23-2006 @ 07:11 PM).]