alex habets
Conscript
posted 06-28-07 06:39 AM
EDT (US)
152 / 161
thnx for helping but i didnt got any further then:
Each Player should have a minimum starting unit set of one Greek Town Center (MP) and three Citizens. These must be Greek units in order to allow the game to alter them to match the player’s civ choice when the game is set up. (If you want to make a standard old multiplayer scenario you can, just remember that you need a building of some sort on the map for a player not to be declared defeated when the scenario starts.)
In the Editor on Player Page 2, be sure that any Player slot that you want to be available has the “CPU Only” option off. Outpost players should have “CPU Only” and “Outpost Player” on.
Make sure your AI Settings (except Ignore) are set to “Active” for any player that may be run by the computer.
Finally, in your Rise and Fall Data folder make a new folder and name it “Map Scripts”.
could you pls explain me some more how to do the rest i dont know how to make a rmv file and what i have to put in it.
jibbery
Conscript
posted 07-30-07 08:07 AM
EDT (US)
154 / 161
Im just wondering, In the campain "Cleopatra" gets a few extra skills Volly and I think Piercing shot, Im making a skimish map and was wondering how I give he these skills. If it is also possiable, is there a way to get the extra skills in Skimish mode ?
Thanks in Advance!!