Magnam Fortibus
Conscript
posted 06-20-06 03:35 PM EDT (US)
Hello, I have devoted a fair amount of time into designing a multiplayer scenario. I have shaped the land and configured the environment, textures, flora, fauna, glow, and world player units/buildings. Now I just need to know how to do two things; how do I configure outposts to be capturable, and how do I configure the triggers to have players from team one start here and players from team two start there? (it is an 8 player map). I understand how basic triggers work, but not these. If someone could tell me how I would greatly apprechiate it.
Magnam Fortibus
Conscript
posted 06-20-06 11:07 PM
EDT (US)
2 / 16
Is there any way I can get you a copy of it? (Do these boards have a download hosting option?)
keaton20
Banned
posted 06-23-06 04:47 PM
EDT (US)
7 / 16
Each Player should have a minimum starting unit set of one Greek Town Center (MP) and three Citizens. These must be Greek units in order to allow the game to alter them to match the player’s civ choice when the game is set up. (If you want to make a standard old multiplayer scenario you can, just remember that you need a building of some sort on the map for a player not to be declared defeated when the scenario starts.)
Pharseer
Conscript
posted 06-24-06 00:58 AM
EDT (US)
12 / 16
I know it doesn't work, need to know what to do to fix it.
N2DFRAY
Noble (VIP)
posted 06-26-06 02:43 PM
EDT (US)
15 / 16
If you're testing it via the Test Mode in the editor, the civ will not change. Make your rmv file and then run it as a normal game (not while in the editor).