The Mod section could be used as follows;
-Post empty maps with only the triggers attached and a readme explaining what the triggers do and (hopefully) granting the right for others to use the ideas as long as credit is given where credit is due.
-Other designers can download the triggered "Mods" and apply them to whatever (NON-TRIGGERED) map they like by following this procedure:
-Load the trigger mod in the Editor.
-Hit Ctrl – S (saves triggers).
-Load the non-triggered map.
-Hit Ctrl – L (loads triggers into the current map).
-Finish the map and post it (giving proper credit to the designer of the triggers of course).
I say “non-triggered” map because this method will overwrite any pre-existing triggers.
Another important point is that trigger mods should not use the “Select on Map” object specification. Obviously if an certain object isn't in the new map, things are not going to work.