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Imhotep’s Blueprints (Scenario Design)
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Rise and Fall Heaven » Forums » Imhotep’s Blueprints (Scenario Design) » Modifying skirmish maps?
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Topic Subject:Modifying skirmish maps?
ZooFu
Conscript
posted 06-20-06 09:09 PM EDT (US)         
Anyone know where the skirmish maps that came with the game are? Im not good at map making so I just want to modify those but can't find em.

EDIT: I meant to make this post in the senario design forum.

[This message has been edited by ZooFu (edited 06-20-2006 @ 09:51 PM).]

AuthorReplies:
GoSailing
EEH Seraph
posted 06-20-06 10:59 PM EDT (US)     1 / 7       
I dont know about the maps that came with the game, but a few maps/scenerios should be here.
http://raf.heavengames.com/downloads/

"It seems to me the humour of Sails is so dry you could strike a match on it and it would be the humour that caught fire." - Friend of Old

[This message has been edited by GoSailing (edited 06-20-2006 @ 11:00 PM).]

Wok
Conscript
posted 06-21-06 08:04 AM EDT (US)     2 / 7       
Moved to Scenario Design.

Wok?
_o0XxX0o_
Conscript
posted 06-21-06 10:10 AM EDT (US)     3 / 7       
I am almost sure they are not modifiable for MP play.

I started corridor of Blood, then saved it. Renamed the .ees extension to .scn extention, then opened it up in the editor.

I edited it, then renamed the scenario. Then I set it up for MP play. It never showed up on the list.

So a saved scenario is invalid for multiplayer, or all of the main 24 maps are protected somehow.


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.............<( < )...............
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...All American Bunny.....

[This message has been edited by _o0XxX0o_ (edited 06-21-2006 @ 10:14 AM).]

N2DFRAY
Noble (VIP)
posted 06-21-06 12:37 PM EDT (US)     4 / 7       
_o0XxX0o_ , to get it to show up follow these instructions;

http://raf.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,391,,10

_o0XxX0o_
Conscript
posted 06-21-06 12:44 PM EDT (US)     5 / 7       
I did that. Saving one of the "24", makes it not show up.

I took the Cleo scen on the demo and was able to modify it for MP in the retail editor. Incidentally, by giving cleo class attribute "manareghargerate" increase 99999, I was able to play the whole scenario in hero mode. Ending up with about 500+ hero kills.

Thanks for the help anyway Mr. VIP.


.....................................
...............(\ /)................
..............(^.^)...............
.............<( < )...............
...............(/ (/................
...All American Bunny.....
N2DFRAY
Noble (VIP)
posted 06-21-06 01:27 PM EDT (US)     6 / 7       
Yea, I like playing with unlimited Hero Mode too. I implemented it a slightly different way in the Basic Concepts tutorial. Once you get to the Hero Mode part you can run around hacking and slashing to your heart's content. It doesn't seem to imbalance things in my opinion, when you take into account that in Hero Mode you are sacrificing battlefield awareness and mass unit controls. You might come out of a long Hero stint to find your base has been destroyed while you were merrily hacking. Add to that the fact that the other guy has a Hero too. I do think the special abilities would need to be limited in MP though.

Anyway, your Cleo mod sounds cool, are you going to post it?

ZooFu
Conscript
posted 06-21-06 09:24 PM EDT (US)     7 / 7       
I was actually just looking to modify them but keep em for skimish play so that should work then. Thanks!
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