I have been working on a scenario: Fall of the Etruscans, and it's working out great. Only one HUGE problem- my first objective is to destroy a treasure chest and you're awarded 500 Gold. I did this by setting Condition: Object: Treasure Chest Hitpoints Min 0 Max 0. Then Effect: Player: attribute Gold, increase by 500. Sounds good, right? When I put it in the actual Trigger, it said that above, but it didn't work. Even weirder is that when I put my mouse over the Condition in the trigger box, it said <<None>>. I figured out that when I put my first Object in the Object box, it counts it as nothing. Then I thought, If I make duplicates off all my objects it will push it down! But it was showing up as Treasure = <<None>> Rome = Treasure and so on. You get the idea? I tried deleting all the tirggers but it still didn't work (luckily I didn't have that many triggers). It was working fine before... Is there something I can do when putting in the Object to the Object box that will make it register? IT LOOKS LIKE A GREAT SCENARIO and I'd hate if I'd have to drop the project. If anyone wants me to send them the file, just ask. I gladly will. Just Please, OH PLEASE! Could someone help me out here?
Grif-Why do you call it a Warthog? It looks more like a puma...
Sarge-It looks like a WARTHOG! See this front bumper? It looks like tusks. WHAT ANIMAL HAS TUSKS?!
Grif-A walrus.
Sarge-DAMN IT! Stop making up imaginary animals! ~RED VS BLUE
Grif-Why do you call it a Warthog? It looks more like a puma...
Sarge-It looks like a WARTHOG! See this front bumper? It looks like tusks. WHAT ANIMAL HAS TUSKS?!
Grif-A walrus.
Sarge-DAMN IT! Stop making up imaginary animals! ~RED VS BLUE