News Archives - March 2006

Unit and Building Images
Posted on 3/31/2006 at 8:23 PM by Intrepid
Rise and Fall Heaven is pleased to share with one and all exclusive images of all of the units and buildings present in Rise and Fall. Thatís right, all the units in Rise and Fall!

To view these images head on over to our gallery.

Stay tuned through the coming weeks for detailed information about each unit and building in our Units and Building section.
Naval Vs Land Combat
Posted on 3/30/2006 at 9:32 PM by Intrepid
Rise and Fall has revolutionized both naval and land combat. While naval combat is an entirely new experience, land combat adds new features to what is familiar system of gameplay.

Honestly, after playing the game at Midwayís Gamersí Day a month ago, I cannot decide which type of combat I like best.

What style of combat do you think you are going to get the most enjoyment out of while playing the game? You can state your answer in this thread.
Posted on 3/23/2006 at 12:01 AM by Intrepid
While I was perusing CAD for the latest gaming inspired comic I stumbled upon a link for a nifty program called FaceGen. The program allows you to use 2D pictures to create a 3D model, which you can then alter through an extensive series of options. You can also create your own unique face if you so desire.

You can download the demo of the program here if you want to try it out yourself. The downside is that the program is only a demo so you can only give your models a limited number of haircuts: bald, long red hair, or short black.
Q&A at Gamespot
Posted on 3/20/2006 at 10:20 PM by Intrepid
Gamespot recently posted an interesting question and answer session with Mark Cadwell, Rise and Fallís executive producer. The interview does not reveal much in the way of information, but it does give a sense of where the game is in terms of completion. Also included are five new screenshots. Here is an excerpt:

GS: What sort of challenges did you encounter by suddenly switching development teams midway through development? Did you have to decipher some of the code? Did you have to reinvent or rebuild any features?

MC: The biggest challenge was finding data and code that would work together. Older code and newer data never match, and we've had to re-create a lot of data to get the game back to playable/modifiable. We still do not have all of the code and data, so changes are difficult, but not impossible. Once we were able to compile the game, we started looking into how it worked and how we could finish it. Deciphering it really didn't take that long, but it always takes some time.
You can read the full interview here and you can check out the new screenshots here.
Playing Online
Posted on 3/15/2006 at 12:34 AM by Intrepid
Online Play has become one of the most important parts of a Real Time Strategy game. In fact many recent Real Time Strategy titles have almost focused solely on creating a strong multiplayer experience, shifting priority away from the single player aspect.

I started a thread yesterday entitled Playing Online in which I asked the question: What would you like to see in Rise and Fall in terms of online play in order to make your experience more enjoyable?

If you have a great or unique idea that you feel you would like to see in Rise and Fall share it with everyone else in this thread.
Congratulations Wok
Posted on 3/11/2006 at 1:13 PM by Intrepid
Please welcome Wok, the newest staff member here at Rise and Fall Heaven. Wok will be working here as a Content Contributor/Programmer.

You can congratulate Wok in this thread on our forums.

I guess itís more of a welcome back, seeing as Wok was a former staff member at SWGBH.
GameDaily Previews Rise & Fall
Posted on 3/5/2006 at 9:14 PM by Lysimachus
GameDaily has recently previewed Rise & Fall, and while nothing particularly new surfaces, the preview is more insightful about the game mechanics. It's enjoyable, and I recommend giving it a read:
Another addition that has been long needed to the RTS genre is the inclusion of naval battles. Sure, since at least the mid 1990's you've been able to line up two ships and fire cannons at one another. Rise and Fall changes all of that, though. Sure, you can throw spears and fire arrows from ship to ship, plus later in the game use some other weapons like trebuchets and catapults. But now your ships each contain an actual number of men, which are still individual units while in the ship. They each can fire, or each can jump off the ship and swim to shore. They can also jump aboard another army's ship and fight sword-to-sword. Not only are the men units, however, but each ship is a unit that is individually controlled to much deeper levels than before. The ships can be made to attack each other, including ramming directly through an enemy ship. This depth has never been associated with naval combat, which is usually a section most RTS players breeze over and avoid if possible.
Check the rest out for yourself here!

Be sure to continue by clicking the link "Read the Full In-Depth Preview!".
Rise and Fall Heaven Wants You!
Posted on 3/4/2006 at 2:03 PM by Intrepid
Rise and Fall Heaven is looking for a few good men or women with an interest in Rise and Fall to help work at the site. In particular we are looking for dedicated well-spoken individuals to fill the following positions:
Content Contributor (2)
Writer (1)
Programmer (1)
If you are interested in helping out at Rise and Fall Heaven please send your resume and a short blurb (no longer then a paragraph) indicating what position you are applying for and what you think makes you an ideal Rise and Fall staff member here.

Please remember to include your forum name on your resume.
Gamers' Day Event Write Up
Posted on 3/3/2006 at 8:33 PM by Intrepid
The exclusive write up of my fantastic trip to Los Angeles and subsequent time at Midway's Gamers' Day Event is now available for your reading pleasure. Here is an excerpt:
The depth of naval combat in the game really shouldn't have surprised me, as from the movies and screenshots I had already seen I knew that it was going to revolutionary, however it did none-the-less. Rise and Fall has the best naval combat model of any RTS game to date. After playing so many RTS games with such poor naval combat models it was a shock to play a game where naval combat was so well thought out and such an integral part of the game. Ships in Rise and Fall are massive floating barracks that can train units, conduct raids, defend outposts and besiege enemy fortifications.

You can read my full write up about the event here.
More R&F Videos...
Posted on 3/2/2006 at 12:29 PM by Lysimachus
Gamespot has released 4 new videos showing off some breathtaking cinimatic as well as gameplay footage. Of all 4 new videos, be sure to view "Official Movie 2" (bottom of list)--which will give you a glimpse of the "jaw-dropping" visual potential this game posses.

So check them out for yourself here!

For a FULL 76.6 MB download version of the "Official Movie 2", head on over to Gamespy's Rise & Fall Movie Section
A hero has fallen...
Posted on 3/2/2006 at 11:25 AM by Lysimachus
Our dear friend and HG member, TheRealDeal (aka Phoenix-TheRealDeal, Tonto_Real, TRD), known in real life as Ken Wood, has passed away 4 days ago during the night in his sleep. He was a Senior Designer for the 0 A.D. project by Wildfire Games, and will always be remembered as a kind, respectful, and jolly fellow that did a great deal in contributing to the community. He passed away at the age of 62 after a 2 year battle with cancer and leaves behind 3 children, two of whom are also members of the Phoenix Clan, and a wife. Ken was also the leader of the Phoenix Clan. You may send your condolences to the family in the following Phoenix clan thread:
Real has moved on

Oh how I still remember him expressing how he wanted to live long enough to experience Rise & Fall. Rise & Fall was the number one game on his list. He will always be remembered and be in our thoughts.
Pictures from Midway's Gamers' Day Event!
Posted on 3/1/2006 at 10:58 PM by Intrepid
I just returned from Midway's Gamers' Day Event and I have plethora of pictures from the event, and new pictures from Rise and Fall to show you all (apparently I am not the world's greatest photographer, as some of the pictures are a little blurry).

The event itself was fantastic, Midway put on an astounding performance that highlighted their upcoming titles and aspirations. Based on what I saw at the event, I can guarantee that I wasn't the only one having a good time.

You can check out the pictures at our Gallery here at Rise and Fall Heaven. Along with pictures of the event and Rise and Fall I have a few pictures from my trip down Sunset Boulevard.

Stay tuned for a more detailed report about the event and my experiences playing Rise and Fall: Civilizations at War.